House Rules and Regulations

1.Wagershack.NET has established these basic rules and regulations to protect our clientele and our business.  All phone calls are recorded into our system.  In the event of a dispute on a wager or any issue, all parties agree to be bound by the recording.  Any attempt to defraud Wagershack.NET by any player or member will have their account terminated immediately.  All rules and regulation or policies are subject to change at management’s discretion without prior notice.  Wagershack.NET reserves the right to terminate any player or account of any member at any time.  Any unused portion of the deposit will be reimbursed to the member.Pending bets will be cance lled as well.

2.Each client is required to identify himself by his/her account number and password on each call to the Wagershack.NET staff to access any information.  You must be at least 18 years of age to join Wagershack.NET.  Management reserves the right to refuse any bet, from anyone, at any time.  All client information given to Wagershack.NET will be kept confidential.  Wagershack.NET is not held responsible for clients who disclose their password and account number to other parties.

3.Wagershack.NET reserves the right to delete, refuse or limit any wager, whether a win, loss or draw.  If there is evidence of an obvious line error, past posted play or exceeding the dollar amount of the wagering limits, offenders will be held responsible.  Further measures will be taken if this occurs on several occasions.  The winner of a wager is determined by the official result of the game or event.  Wagers on totals include overtime periods.  Wagers on halftimes include overtime periods.  Minimum and maximum wagers are subject to change.  All payoff odds are calculated on the odds in effect at the time of the wager.  Our rules rarely change, but occasionally conditions dictate that certain rules must be modified.  These rule changes are noted on our website immediately.  All wagers accepted by this site are subject to these rules and Las Vegas standards.

4.   We reserve the right to cancel any wager made on an obviously “bad” line or a wager made after an event has started. 

5.   We reserve the right to refuse, restrict, cancel or limit any wager.

6.   Wagers are graded only after the contest is final.

7.   The winner of an event will be determined on the date of the event’s conclusion; we do not recognize protested games or overturned decisions for wagering purposes.  The result of an event suspended after the start of competition will be decided according to the wagering rules specified for the sport by us.

8.   In all futures wagering (for example, total season wins, World Series Winner, etc.), the winner as determined by the League Commissioner will also be declared the winner for betting purposes except when the minimum number of games required for the future to have ‘action’ has not been completed.

9.   Minimum and maximum wager amounts on all sporting events will be determined by us and are subject to change without prior written notice.  We also reserve the right to adjust limits on individual accounts as well.

10. When wagering on the internet, members are solely responsible for their own account transactions. 

Please be sure to review your wagers for any mistakes before submitting any wagers. 

Once a transaction is complete, it cannot be changed.  We do not take responsibility for missing duplicate wagers made by the client and will not entertain discrepancy requests because a play is missing or duplicated.  Clients may review their wagers in the PENDING WAGER SECTION MENU. Your bet may not be accepted if you do not have sufficient funds, or the odds have changed during the bet process.  .  CHECK ALL TRANSACTIONS CAREFULLY!  It is best to print out a hard copy of pending bets.  This printout will include a ticket number for all wagers.  The ticket number is binding to all parties and is the only evidence used to settle disputes.  No claims will be investigated without a hard copy of the pending plays information.

11. On occasion we have customers who win an enormous amount of money.  In cases such as this the customer may make a withdrawal of no more than 3X the credit limit that the customer started the week with.  Example:  If a customer has a $5,000 credit limit and wins $50,000 in one week, the customer may request a  maximum withdrawal of $15,000 ($5,000 X 3) from his/her account per week, until the balance is fully withdrawn.

12. We communicate with our clients via the email address and phone number listed during the sign up process.  It is the responsibility of the customer to maintain an active email account, to provide us with a valid email address and to  keep his personal information updated.  Any customer not having an email address and/or phone number reachable by us will have his account suspended until such an address and/or phone number is provided. 
13.  We reserve the right to suspend a client account without prior notice and return all funds.
14.  All rules, regulations and payoffs contained herein are subject to changes and revisions by us without prior written notice. 
15.  Las Vegas rules will apply to any dispute or wager not covered by the rules and regulations herein.

16.Our company reserves the right to cancel any wager made on an obvious "bad" line. If any part of a parlay or teaser was made on an obviously "bad" line or after an event has started, our company reserves the right to cancel the complete wager.

17. All sporting events must be played on date and site scheduled unless otherwise specified. If any event is postponed and/or rescheduled, said event will automatically constitute "no action".


TYPES OF BETS

 

1.POINT SPREAD
The point spread is the number of points that the favored team is expected to win by.  For example, say the New York Knicks are favored to beat the LA Clippers by a point spread of 7.  That means that if you pick the Knicks to win, they have to win by more than 7 points for you to win your bet.  If they win by fewer than 7 points or lose the game, you lose your bet.  If they win by exactly 7 points (the point spread), the result is a push or tie.  That means that you don’t win or lose your original bet is refunded. 

 


2.STRAIGHT BETS
Straight bets are bets placed on a side, total or money line in Football, Basketball, Baseball and Hockey or Prop.  A straight bet on a side usually involves a point-spread.  In this case you are wagering on a team to win the given time period on which you wager (game, 1st, 2nd half) after the score is adjusted by the particular point-spread.  When you wager on a total you are wagering that the score of the game for the given time period (game, 1st, 2nd half) will be over or under a designated number.  In either of these two bets you are laying 11 to 10 or some variance of those odds, an example being bettors playing one side will lay 12 to win 10 and bettors playing the other side will lay 10 to win 10.

 

When wagering on game totals you are betting on the combined score of the game to go over or under the designated number for the time period of your bet (1st half, half time or full game).  Total wagers on the full game or 2nd half include overtime periods except in the case of Soccer when three way betting is offered (the tie is offered as a betting option).  If the tie is offered as an option overtime is not included in the calculation of game total.

3.BUY POINTS
You have the opportunity to buy points on straight bets and if bets in football and basketball.  You will typically pay more to buy on and off of 3 and 7 in football. 

4.TOTALS (OVER/UNDER)
A total wager is a bet on the number of points scored in the game by both teams combined.  You can bet on whether the actual number of total points scored is over or under the line posted.  The total points scored include points scored in overtime.  You can also bet whether the combined number of points or goals scored by the two teams in the game will be over or under the total set by the odds maker. 

For example, if the total is 32 and you believe that the combined points scored by the two teams will exceed that number, you would bet over 32.

All straight and over/under bets players lay $11 for every $10 player wishes to win.  Unless otherwise specified. 

5.MONEY LINES
The difference between a point spread bet and a money line bet is that there are no points involved.  Instead, money odds are wagered on the favorite or underdog.  There is a different money line total for either side on a money line bet, a negative side (the favorite) and a positive side (the underdog):  Dallas - 170 Washington +150; What this means is that Dallas is the favorite and for every $17 you bet on Dallas, you win $10 if they win.  For every $10 you bet on Washington, the underdog, you win $15 if they win.  By offering different odds for each team the sports book is able to balance action on both teams.

6.RUN LINE 
When wagering on baseball you can select the run line as your wager option.  A baseball run line is a combination of a point spread and a money line.  In a run line you lay 1.5 runs on the favorite and also you either lay or get money depending upon the degree of the favorite. The reverse is true for the underdog.  You get 1.5 runs and again you either lay or get money depending on the degree of the underdog.  An example of a run line is:

Braves .................. +1.5 -140
Dodgers ...............  -1.5 +120

 

In this example you get 1.5 runs with the Braves but you must lay $140 to win $100.  If you choose the Dodgers you must lay 1.5 runs but you get $120 for every $100 you lay.

Note: 
You cannot take a parlay between the run line and the total of the same game.  Run Lines are always listed pitchers and the game must go must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

7.PARLAYS
·  A parlay is a wager in which you choose 2 or more teams or totals together in one wager in order  to receive a larger payout while risking a smaller amount of money.    
·  You can mix and match different sports into parlays, and even create parlays with the same game (with some restrictions).        
·  Correlated parlays are not allowed.  An example of this would be a parlay with the 1st half and the game spread of the same game or a run line to a total in the same baseball game.     
·  A loss on any part of the parlay constitutes a loss.
·  In the case of a push and all other winners the parlay reverts down one level.  For example, a 4-team parlay with one push and three winning plays would revert to a 3-team parlay for purposes of payout.
·  In the case of a 2-team parlay with one push and one winner the parlay will revert to a straight  wager with the amount of the parlay used as the “risk” amount.  For example a 2-team parlay with both teams at the standard -110 would pay out 91% of the parlay amount. 
·  When a money line is used in the parlay it has the potential to alter the payout amount in either direction depending on the line.

8.ROUND ROBINS
Three (3) or more teams selected to make up a series of parlays.  A Round Robin is a series of parlay-type wagers built from all possible groups of the specified round robin group size.  The selections can be any combination of sides, over/unders, money lines, run lines, or puck lines.

9.TEASERS: (FOOTBALL AND BASKETBALL AND SIDES AND TOTALS ONLY)
A teaser, like a parlay, involves multiple propositions.  When betting a teaser additional points are either added to the underdog or subtracted from the favorite.  Odds are changed in accordance to the number of points the spread is moved and the number of teams combined to form the teaser.

The more games you select in your teaser, the higher the odds increase and the bigger the potential win if all of your selections are correct.

For example, Miami might be favored by 10 points in one game and Dallas might be a 5 point underdog in a second game. A 6 point teaser on the favorite would adjust the Miami point spread 6 points in your favor so that Miami would now be favored by 4 points (10-6=4). In the case of the underdog, a 6 point teaser would increase the Dallas point spread 6 points in favor of Dallas so that they would receive 11 points (5+6=11).

ON ANY SPECIAL TEASER A PUSH IS A LOSS

10.   PLEASERS
A pleaser is a group of football side straight bets combined into one bet.  The difference between a pleaser and a teaser is that with a pleaser, the line you bet against for each individual wager is moved against your favor 6 points.  If the regular line is -10 and you play a 6-point pleaser, then your line would be -16.

Pleaser payoffs depend on how many teams are in your wager.

If a two-team pleaser has two ties, then the wager is a push.

11.IF-BETS
If bets are a chain of conditional straight wagers based on two possible conditions:  If win (single action) and if win, tie or cancel (double action). 

In the first case, single action, the bettor will have action on the next wager in the chain only if the first one wins and so on down the chain. 

In double action the player will have action on the next bet and so on if the first bet wins, ties or cancels.

Example of Double Action:  Braves +135 if win or push then Dodgers -120

Example of Single Action:  Braves +135 if win only then Dodgers -120

Should the Braves game get rained out on the double action example it would continue to the Dodgers since that game is a push

If bets can contain 2 or more selections and cannot have any open spots.  All parts of an individual if bet must be placed at the same time and for the same amount or lower than the one before it.  All bets are graded on an individual basis.  This bet lets the player have action on a multiple number of games with minimal risk.  You are using the money you wagered on the first game to wager on the second and so forth.  Each bet is graded independently so you do not have to win all selections like a teaser or parlay.

 

12.REVERSE BETS
A reverse is a series of IF bets going both forward and in “reverse” order.  Each team included in the Reverse will pair with another team to form two IF bets, one with that team first and another with that team as the second team in the IF.

Each bet in the reverse is an individual straight wager for the full amount of the reverse.  Note:  Each bet is for the same amount.

A.  WIN REVERSE:  IF win only (single action).
B.  ACTION REVERSE:  IF win/tie/cancel (double action) condition.

WHY USE THIS BET:  A reverse offers the advantage of a large payout without the risk of losing the bet if one team loses.  For example, if you place a 3-team reverse for $110 your total risk will be $660.  If all 3 teams win you win $1200 and if only 2 teams win you still win $160.  This last example is under the assumption that all money lines were -110.

REVERSE RULES:
·  The Rules of IF bets apply
·  The bet amount chosen for the Reverse is the same amount for each IF bet in the reverse (you risk the same amount for each IF bet created in the Reverse)
·  The maximum win is determined by adding up the individual win amounts of each bet included in the reverse
·  Number of selections allowed 3
·  You may buy points on each selection in the reverse up to a maximum of 2 points

13.PROPS
A proposition bet is a bet offered with conditions and odds determined by an odds maker.  These bets are usually exotic bets like which quarterback will complete the most touchdown passes, which team will score the last points in a game, or which will complete the longest field goal.  Odds change daily and all wagers are considered action at the odds quoted at the time of the wager. Due to the variety of different proposition bets offered, the terms and conditions are noted individually for each bet offer when making a bet. Like future bets, all odds offered are to win only unless otherwise noted.

14.FUTURES
Futures are a single wager on the outcome of an event that will be determined sometime in the future.  For example picking the winner of the NFL championship, the Stanley Cup, or the World Series.  These can include individual player propositions and team propositions.

*Maximum pay back on all prop, exotic, and future bets is $10,000 (unless prior arrangements are made with agent)*

*There are different limits on the various propositions and they can only be played as a straight wager.  No parlays are allowed*

Winners and Losers are Official After….

Football (College-Pro)……………..55 minutes of Play
Basketball (Pro)……………………43 minutes of Play
Basketball (College)……………….35 minutes of Play
Hockey (Pro)………………………55 minutes of Play
Golf………………………………..54 holes of Play


FOOTBALL FULL GAMES, HALVES AND QUARTERS:

1.  Following 55 minutes of play (5:00 left on the clock), all wagers are considered action and will  be graded that day, regardless of any stoppages in play throughout the day.  If the game is  suspended after 55 minutes and resumed by 8:00am EST the following day, only the action on the scheduled day will count for wagering purposes.  Any game that does not go 55 minutes will be considered no action and all wagers will be refunded.
2.  All wagers for the game will include overtime
3.  All wagers for the 2nd half will include overtime
4.  All wagers on the 4th Quarter will NOT include overtime.  These include both 4th Quarter  wagers prior to the game starting and also in progress live quarter wagers.  The 4th quarter must be fully completed for action.
All wagers on 1st, 2nd, 3rd Quarter, and 1st half, will be graded upon full completion of the respective period and will have action regardless if the full game goes the required 55 minutes.

Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

Live Wagering:

1.  All games must go at least 60 minutes for live wagering purposes
2.  Overtime is included in live wagering
3.  Live wagers are for the final score of the complete game unless otherwise stated.   Spreads, money-lines, totals take into account the current score and are adjusted  accordingly.

FOOTBALL PROPS RULES

1. Team to score first: Upon first scoring play this wager is graded and will have action regardless if the game is suspended or cancelled early. 

2.  Score in designated time:  Upon the completed time period stated, the wager will be graded and will have action regardless if the game is suspended or cancelled early.  Should the game be cancelled or suspended and not completed on the same day before the designated period of time complete, then this wager will be cancelled and the money refunded.

3.  First scoring play:  Upon a team scoring a touchdown, field goal, or safety the wager will be graded and will have action regardless if the game is suspended or cancelled early.

4. Three Straight scores:  This wager is for 3 Straight (unanswered) scores by a team.  It is not for 3 consecutive scoring drives.  As long as Team A scores 3 times in a row at any point in the game without Team B scoring once, then “Yes” will be a winner.  Game must go at least 60 full minutes for this wager to be graded.  If the game is cancelled or suspended early and not resumed by 8am EST the following day, then there will be no action and all money will be refunded.  Extra points and two point conversions do not count for this wager.

5. Player Props:  Stated player must suit up and be on the field for a minimum of one play for action.  [Note:  A Kicker who does not participate because of a shutout, but whom suited up and was available, is considered to have action]

6. Longest/Shortest Field Goal Made:  A field goal must be made for action.  If no field goal is made, then the prop will be cancelled and all monies will be refunded.

7. Longest/Shortest Punt:  A punt must be recorded in game for action.  If no punt is recorded, then the prop will be cancelled and all monies will be refunded.

8.Yards on 1st Rush and Longest Rush Props:  If a player plays in a game but does not record a rush then the yards on 1st rush and longest rush will be graded as “0” and under will be the winner.

9. Yards on 1st Reception and Longest Reception Props:  If a player plays in the game but does not record a reception then both the yards on 1st reception and longest reception will be graded as “0” and under will be the winner.

10. Contest Props:  For all contest wagers, for example Player to score the first touchdown, all players are action.

11. Novelty Props:  These props are mainly used for the Super Bowl.  Management’s decision regarding the grading of these props will be final. Unless specified above, game must go at least full 60 minutes for action on all other proposition wagers.  If the game is cancelled or suspended early and not resumed by 8:00am EST, then there will be no action and all wagers will be refunded.  Overtime is counted on all props unless otherwise specifically stated.  If overtime is included as an option in a proposition it is inherent that it is NOT included in other selections of the proposition unless specifically stated.

10. Contest Props:  For all contest wagers, for example Player to score the first touchdown, all players are action.

2nd Half Props:

1. Player must play in the 2nd half for action.

2. Game and Player props are for 2nd half and overtime period only.  1st half stats do not count towards 2nd half wagers.

3. Team to score first and first score TD or not TD will be graded when the first score occurs.  Should there be no score and the game suspended or postponed and not completed on the same day the wager will be cancelled and all money will be refunded.

4. Score or no score in an allotted period of time will be graded upon the completion of that period of time.

5. For all other props 2nd Half must go at least 30 minutes for action.


Basketball Full Games, Halves, and Quarters:


College and WNBA basketball games must go at least 35 minutes to have action.

NBA games must go at least 43 minutes to have action.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.  If a game is suspended after the minimum time has been played and not resumed by 8:00am EST the following day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all monies refunded.

All wagers on the game and all wagers on the second half will include overtime.

Wagers on fourth quarters do not include overtime.

Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

These rules apply to both college and professional basketball.

Las Vegas wagering rules will apply to any situations not covered herein.

Basketball Props Rules:

Player must play for action.

College and WNBA must go at least 40 minutes for action and NBA must go at least 48 minutes for action.  Should the game be cancelled or suspended and not resumed by 8:00am EST the following day, then all wagers will be cancelled and the money refunded.

Overtime counts on all props unless otherwise specifically stated.


REGULAR SEASON MLB

Full Game Wagering:

When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action.  If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.

Rules for Run Line and Team Total wagers are the same as those for baseball totals

The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings.  If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.  Monies will be refunded if the home team ties the game and it is then suspended.  Suspended games will not carry over past 8:00am EST the following day unless otherwise specified.

We do not recognize postponed games, protests or overturned decisions for wagering purposes.  All baseball wagers must go the day written, otherwise there is no action and all monies are refunded.

Money-line wagers on baseball will be accepted in the following manner:

*Action-team against team, regardless of the starting pitchers.

*Listed Pitchers-if both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed “no action”.

*One Listed Pitcher-this is a wager on or against one specified pitcher, regardless of the other starting pitcher.  If the specified pitcher does not start, the wager is deemed “no action”.

(Examples: “The Braves versus Pettitte” indicates a wager against Pettitte.  “Pettitte against the  Braves” indicates a wager on Pettitte)

In the event there is a pitching change prior to the game, the money-line will be re-adjusted and  “action” wagers will be graded using the opening price for the new pitcher.

A pitcher is deemed a starter after throwing the first pitch to the opponent’s first batter.

Wagers on totals, team totals, and run-lines must always specify both pitchers listed.

All games must go at least 8.5 innings if the home team is winning to have action on the Baseball  Grand Salami.

In the event there is a pitching change prior to start of game, those wagers with action are valid and will have the money line readjusted and will be graded using the new opening price for the new pitching matchup with the amount risked remaining the same.

First-Half Wagers (5 Innings):

All wagers on baseball first halves (5 innings) will be decided on the basis of the score at the end of five full innings

If a game does not go five full innings, all first-half wagers (5 innings) will be cancelled.

Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand.

All first-half wagers (5 innings) must list both pitchers.  If either listed pitcher does not start, wagers on the first half (5 innings) will be cancelled

MLB Playoff Wagering:

These games have action regardless of start or completion date.

During the playoffs all wagers will be graded upon completion of the game.  For example, should a game start and be suspended until a later date, all wagers will have action and be graded upon completion of the game regardless of completion date.  Should this occur all wagers will be graded on the completion date and not the starting date.

First 5 innings will also be graded in the same manner for MLB playoff baseball.  They have action regardless of start or completion date.  If there is a postponement then they will also be graded on the date the 1st 5 innings are completed.

A pitcher is deemed started after throwing the first pitch to the opponent’s first batter.

Wagers on totals, team totals, and run-lines must always specify both pitchers listed.

Action, Listed and One Listed will have the same rules as Regular Season Baseball.

Live Wagering:

Live wagering must go at least 9 innings (8.5 if home team is winning) to have action for all wagers including spread, total and money-line.

Live score wagers are for the score of the complete game.  The lines take into account the current score of the game and are adjusted accordingly.

NCAA and NCAA Softball:

These games have action regardless of their starting or completion date.

Any baseball or softball game ending as a result of the mercy rule will have action on all wagers unless otherwise noted.

Bottom team listed does not necessarily bat last.

Baseball Props:

All Player and Game Prop wagers are listed pitchers.  Wagers placed “listed” listing a pitcher who does not start will NOT have action and all money will be refunded.

For individual Player Props a Player must start the game to have action.  If player does not start game wagers are cancelled and money will be refunded.

Player Props:  Follow the same rules as Total Runs and Run Line wagers to have action.

Contest Props (those containing 3 or more contestants) are NOT listed pitchers and ALL PLAYERS ARE ACTION.

1st inning props are graded after the 1st inning.

1st RBI and 1st Run Contest Props:  These will be graded when the 1st RBI and 1st Run is recorded.

1st Home Run Prop:  Must go at least 8.5 innings if the home team is winning.

MLB Regular Season Series:  Regular season series wagers are for the first 3 games of the series regardless of dates and have action as long as a minimum of two games are completed and neither team plays another opponent between games.  If less than 3 games are played, the team with the advantage is the winner of the series.  For games to count towards the series they must be official in the MLB standings for action.

Little League World Series:

    1. Any game ending early as a result of a mercy rule will have action on all wagers in the Little League World Series.
    2. We make no guarantees that the team listed on the bottom of our fixtures is the home team in Little League World Series games.
    3. Money Line Wagers will have action in all official games (4 innings or 3.5 innings if the home team is ahead). In order for wagers on totals and run lines to have action, the game must go 6 innings (5.5 innings if home team ahead), except for mercy rule games (see rule #1).


Hockey Full Games:

Hockey games must go at least 55 minutes to have action.

For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.

Overtime:
For wagering on games in the National Hockey League, the final score includes overtime

If a   game requires a shoot-out to determine the winner, one goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

For wagering on games in any domestic European league or International game the final score does not include overtime.

For wagering on college games overtime is included.

If a game is suspended after the minimum time has been played and not resumed by 8:00am EST the  following day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as “no action” and all monies refunded.

Wagershack.NET does not sell points in hockey wagers.

Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

Wagershack.NET does not offer teasers in hockey

Las Vegas wagering rules will apply to any situations not covered herein.

Live Wagering:

Hockey must go at least 60 minutes for action.

Live wagers are for the score of the complete game. 

The lines take into account the current score of the game and are adjusted accordingly.

Overtime :

If a game requires a shoot-out to determine the winner, one goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.


NHL Props Rules: Hockey games must go at least 60 minutes for props to have action unless stated differently below

Score/No Score in a certain allotted time will be graded upon completion of that allotted time.  Should the game be cancelled or suspended prior to the allotted time being completed and the game is not resumed by 8:00am EST the following day all wagers will be cancelled and money refunded.

Team to score first will be graded upon the first goal.

Individual player props, a player must play for action.

For goalie props, the goalie must start the game for action.  If the stated goalie does not start, then wagers will be cancelled for that goalie and the money refunded.

Overtime is included in the player props, but shootouts are not included.

Player to score 1st goal will be graded upon the first goal of the game. 

Should the game go less than 60 minutes and no goal is scored, then the wager will be cancelled and money will be refunded.


RUGBY RULES

Rugby League and Rugby Union

1-Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes of play + stoppage time).

2-For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable). In the event of a draw (tie) as the final result, moneyline wagers will be graded as No Action. Spreads and Totals for Rugby are regular two-way lines and will be graded with the final result.

3-Abandoned and postponed matches are deemed void for betting purposes.

4-In the event of a change of venue, bets will stand providing the change isn't to the opponent's ground. In this instance bets will be void.


Horses General Rules:

1. In a match-up with two named horses, both horses must run for action.  Should either horse not run or scratch then the matchup will be canceled and money refunded.

2. In a match-up with 1 named horse vs. any other horse in race (Field) only the named horse must race for

3. action.  If the named horse does not run or is scratched then the match-up will be canceled and money refunded.

4. Horse limits and payouts:

MAXIMUM WAGER
$1000 WIN PLACE SHOW
$200 ON ALL EXOTICS

A TRACKS  $20K MAX PER PLAYER PER RACE

AQUEDUCT (NY)
BELMONT PARK(NY)
DEL MAR(CA)
HOLLYWOOD PARK(CA)
KEENELAND(KY)
SANTA ANITA/OAK TREE(CA)
SARATOGA(NY)

B TRACKS  $10K MAX PER PLAYER PER RACE

CHURCHILL DOWNS(KY)
FAIR GROUNDS(LA)
FAIRPLEX PRK(CA)
GULFSTREAM PARK(FL)

C TRACKS $5K MAX PER PLAYER PER RACE

ARLINGTON PARK(IL)
CALDER RACE COURSE(FL)
GOLDEN GATE FIELDS(CA)
MONMOUTH PARK(NJ)
OAKLAWN PARK(AR)
TAMPA BAY DOWNS(FL)
WOODBINE(CANADA)

D TRACKS $1K MAX PER PLAYER PER RACE

EVANGELINE DOWNS(LA)
LAUREL PARK(MD)
MEADWOLANDS(NJ)
PIMLICO(MD)
PLEASANTON(CA)
PRAIRIE MEADOWS(IA)
SANTA ROSA(CA)
TURF PARADISE(AZ)
TURFWAY(KY)

E TRACKS $500 MAX PER PLAYER PER RACE

BEULAH PARK(OH)
CANTERBURY(MN)
CHARLES TOWN(WV)
COLONIAL DOWNS(VA)
DELAWARE PARK(DE)
DELTA DOWNS(LA)
ELLIS PARK(KY)
EMERALD DOWNS(WA)
FAIRMOUNT PARK(IL)
FRESNO(CA)
GREAT LAKES DOWNS(MI)
HAWTHORNE RACE COURSE(IL)
HOOSIER PARK(IN)
KENTUCKY DOWNS(KY)
LONE STAR PARK(TX)
LOUISIANA DOWNS(LA)
MOUNTAINEER PARK(WV)
PENN NATIONAL(PA)
PHILADELPHIA PARK(PA)
REMINGTON(OK)
RETAMA PARK(TX)
RIVER DOWNS(OH)
SACRAMENTO(CA)
SAM HOUSTON RACE PARK(TX)
STOCKTON(CA)
SUFFOLK DOWNS(MA)
SUNLAND PARK(NM)
THISTLEDOWN(OH)
YAVAPAI(AZ)

 


Soccer:

Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled, and does not start the same day (local time of the match site) then wagers on the match will have no action and be refunded.
If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
Wagers will be decided on games with two halves scheduled for 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
Overs/Unders: A match must reach the regulation time (90 + injury time) for wagers on the total number of goals scored in the match to be valid.
Proposition wagers are for regulation time only, unless otherwise specified.
Postponed Games - If a game is postponed and rescheduled, all single bets are void and wagers refunded.
Abandoned Games - Should a match be abandoned before 90 minutes of play then all bets will be declared void and wagers refunded WITH THE EXCEPTION OF:
bets involving first goalscorer and next goalscorer, provided the first/next goal has been scored before the match is abandoned.
bets involving time of first goal, where the time of the first goal has been determined before the match is abandoned.
bets involving result at half time (not including half time/full time betting), where the half time result is known.

Asian Handicap

Quarter (1/4) handicaps split the bet between the two closest 1/2 intervals. For instance, a $1000 bet with a handicap of 1 3/4 is the same as betting $500 at 1 1/2 and $500 at 2. With 1/2 handicap bets, you can win and draw (win 1/2 of wager) or lose and draw (lose 1/2 wager). The 1/4-goal handicap may be expressed by some bookmakers as "0 and 1/2, or as "pk and 1/2" (for "pick-em") - especially for bookmakers whose systems are designed for sports like American football and basketball, where bets have a handicap that is designed to make the odds as close to even as possible.
The bettor's stake is automatically divided equally and placed as 2 separate bets. This means that with a handicap point of 0-0.5 or 0 and 1/2, half of your stake is on the 0 point handicap and the other half is on the 0.5 handicap.
Match: Everton vs. Newcastle United
Handicap: Newcastle +1.0, +1.5
Explained: This handicap states that half of your bet goes on Newcastle to win, draw, or lose by less than 1 goal; and half on Newcastle to win or lose by less than 1.5 goals.
If the final score is Everton 1-0 Newcastle, half your bet would be refunded due to draw (Everton 1 - +1 Newcastle, i.e: Newcastle lost by exactly one goal). The second half would win (Everton 1 - +1.5 Newcastle, i.e: Newcastle lost by less than 1.5 goals).


Boxing:


When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as ‘No Action’.

Each round is three minutes in duration; a half-round is defined as ninety seconds.  For example if the over/under for a fight is 7.5 rounds, the fight must go 1:31 into the 8th round for the over to be a winner.  That is 7 full rounds and .5 of the 8th.

For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.

A wager on a fighter to win “Inside Distance” wins if the fighter wins by knockout, technical knockout, disqualification, or technical decision.

If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost.  If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

If a fight is scheduled for 12 rounds and after the 3rd round ends but before the 4th round begins, Mayweather fails to answer the bell to start the 4th round.  Mayweather’s opponent will be graded as a winner in the 3rd round.  A round is not complete until the fighters start the following round.  One exception to this rule is the last round of a fight.

A win by decision is not a win in the final round of the fight.  For example if round 12 ends and then Mayweather wins by a decision, Mayweather to win in round 12 will be a loser since round 12 ended and Mayweather won by decision.  The same rule is applied to win in multiple rounds.  For example Mayweather to win in round 10-12, 6-12, etc…

Las Vegas wagering rules will be used for any situation not covered herein.


MMA:

A wager for a fighter to win by KO/TKO wins only by a knock out, technical knockout, or corner stoppage.  A win by submission is not considered a win by KO/TKO in MMA.

For wagering purposes, a disqualification of a fighter will be counted as a knockout by his opponent.

If a fight is scheduled for 5 rounds and after the 3rd round ends but before the 4th round begins, Gracie fails to answer the bell to start the 4th round.  Gracie’s opponent will be graded as a winner in the 3rd round.  A round is not complete until the fighters start the following round.  One exception to this rule is the last round of a fight.

A win by decision is not a win in the final round.  For example if round 5 ends of a scheduled 5 round fight and Gracie wins by a decision, Gracie to win in round 5 will be a loser since round 5 ended and Gracie won by a decision.

A wager on a fighter to win “Inside Distance” wins if the fighter wins by knockout, technical knockout, disqualification, submission or technical decision.


Auto Racing:
Postponements: If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.  If the postponement lasts more than 48 hours, all wagers will be cancelled and the monies refunded.

NASCAR Races:

The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

In head-to-head matchups, both drivers must start the race in order for the wager to be considered “action”.

If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver’s position at the end of the race.

Example: Driver Earnhardt starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver Smith finishes the race and places 10th.  In the race standings, driver Earnhardt would be credited with a 10th place finish.

Futures (Ante post) Betting: All futures (Ante post) bets have action.  Should a driver withdraw before a race begins, bets on that driver to win the race lose.

NASCAR Qualifiers:

For qualifying matchups, only the times posted during the qualifying session are used.

If a driver starts a lap but does not post a time, the driver is deemed to finish last, losing to all drivers who post a time.  If more than one driver starts a lap but does not post a time, all such drivers are tied.

If a driver does not cross the start line, all wagers that specify that driver are considered “no action”.

Disqualifications that occur more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.


Tennis:
Match Betting:  Two full sets must be completed for wagers to stand.  If less than two sets are completed, all wagers will be graded as NO ACTION and the money will be refunded.

Set Betting:  If a player retires or is disqualified at any point during a match Set Betting wagers are void.  If the match is shortened for any reason and a winner declared then all bets will be cancelled and the money will be refunded.

Game Betting:  If a player retires or is disqualified at any point during a match Game Betting wagers are void.  If the match is shortened for any reason and a winner declared then all bets will be cancelled and the money will be refunded.

Delay or Suspension:  If the start of a match is delayed, or if play during a match is suspended, all pending wagers will remain valid for 48 hours.  If the postponement lasts more than 48 hours, all wagers will be cancelled and the monies refunded.

In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.
Example:  A match is scheduled for 5 sets, but only 3 sets can be played because of weather.  The leader at the end of 3 sets would be declared the winner of the match.

Futures (Ante post) Betting:  All futures (Ante post) bets have action.  Should a player withdraw before a tournament begins, bets on that player to win the tournament lose.

Change of Venue or Playing Surface:  If the venue or playing surface for a match is changed, the wagering odds for match bets will be adjusted.  Match bets placed at the pre-adjustment odds are void.  Futures or Ante post wagers will stand.


Cricket:

Including Twenty/20

General:

  1. All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
  2. Change of Venue: If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
  3. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.
  4. If a match is affected by external factors (such as bad weather), we will settle your bet based on the official competition rule (this includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)*). *Duckworth Lewis method / Jayadevan system These are systems used to adjust the scores in the event of a rain delay during one-day matches, in order to leave the balance of the match unaltered. The systems use the number of overs each team have still to receive and the number of wickets they have in hand in order to reach an official result.
  5. Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.

Series Betting:

  • If a series is drawn and no draw option was offered then all bets will be considered a push and refunded.

Test Matches

  1. In case the game did not go at least 4 innings all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least 4 innings all bets on the outcome for the winner of the match are settled based on the official announcement
  3. Tied Test Match: In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) all bets on the game will be voided
  4. If a three-way moneyline with the draw as the third betting option is offered, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.
  5. If a test match is abandoned or disrupted by outside interference (riot, etc) all bets on this match are void.

One Day Internationals:

  1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.
  3. In matches where a reserve day is used all wagers will stand and carry over to the reserve day.

Twenty/20:

  1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.
  2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

Golf:

General:

  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
  2. Wagers on a golfer who does not play in the tournament are graded as No Action, and all monies refunded.
  3. A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.
  4. Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury.

Outright Betting (Tournament Winner):

  1. The "Field" includes all players not offered by name.
  2. All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
  3. If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.
  4. In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.
  5. In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.
  6. In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers.

Golf Match-ups:

  1. In head-to-head matchups, both golfers must tee off in order to have action.
  2. Players are paired for betting purposes only. The player with the lower score over the entire tournament is the matchup winner.
  3. Settlement will be on the player achieving the highest placing at the end of the tournament. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that a tournament winner is declared.
  4. If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  5. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner.
  6. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.

To Miss/Make The Cut:

For some tournaments we may offer prices for players to make the cut (take part in the final rounds), or miss the cut (fail to qualify for the final rounds).

18 Hole Wagering:

The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, all wagers will be canceled. Play-offs do not count.

Finishing Position of a Named Player:

In the event of a tie for a finishing position, the tied position will count, eg. a tie with 5 other players for 8th place will count as a finishing position of 8.

Individual Player's Round Score:

All bets will be canceled if the player does not complete the round.

Selected Player's Score At the Next Hole :

All bets will be canceled if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

1st Round Leader:

In the event of a tie, odds on winner will be split between # of players tied for the lead.

Group Betting:

  1. The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.
  2. In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the stake money on a player is divided by the number of players involved in the tie. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.
  3. If a player does not tee off all bets on that group will be void and monies refunded.


Politics:
All wagers and prop bets that become public knowledge will have NO ACTION, if wagered on following the information becoming public.

Events will be graded the following day at 10am EST.  This is assuming that newyorktimes.com has declared a winner in the election.  If newyorktimes.com has NOT declared a winner, then we will use the results from the next day at 10am EST, and keep going day-to-day until an official newyorktimes.com projection has been made.

It is irrelevant what % of the actual votes have been counted as long as newyorktimes.com has declared a winner.

Once a wager has been graded, it will not be overturned due to events that happen in the futures.  For example, all absentee ballots and recounts will not be counted assuming newyorktimes.com has declared an official winner as of 10am EST the following day.

For all spreads, over/under, finishing positions and other prop bets on political elections we will also use those newyorktimes.com results based on if they have declared an official winner.  If there is a dispute between 3rd and 4th place, as long as a winner has been declared it is irrelevant and we will use the vote count used by newyorktimes.com at 10am EST the following day.

For all spreads and over/under, the decimal places will be used for grading purposes.  For example, if the spread is -3 and the candidate wins by 3.2%, then -3 is a winner and +3 is a loser.  For an example for over/under if the total is 25, and the final is 25.2%, then over is a winner and under is a loser.

If newyorktimes.com does not have information available for a particular election, we will use the local election board if official results are available.  This will be looked at 10am EST the following day assuming 90% of the votes have been counted.  The next day at 10am EST if newyorktimes.com still does not have the results and the local election results are unavailable with 90% of the votes counted it will continue to go day to day until either one of those have the information.

If there is a prop wager on a candidate to declare to run for office, they must officially declare for said office.  Exploratory committees do not count, and is a separate prop wager.

If there is a prop wager on a candidate to drop out of the race, the candidate will be considered dropped out when they have made any similar type announcement and they are no longer actively campaigning for votes.